How much an investment in Roblox IPO would be worth now

In its near 20-year existence, Roblox has grown into an immersive online platform that allows its millions of users to create avatars, explore virtual worlds and play games created by other users and Roblox Studios.

Anyone from the average user to big-name brands like the NFL and Gucci can create content and games on the platform, which helps fuel its massive library of virtual experiences. The platform also serves as a digital social hub where users can connect with their friends online and attend virtual events.

On top of that, users can monetize the content they create on Roblox. One 22-year-old user raked in over $100,000 in one year from selling digital clothing she designed for avatars on the platform.

Millions of gamers spend time on Roblox

It’s safe to say it’s a pretty popular app.

Roblox has 79.5 million average daily active users as of the second quarter of 2024, according to the company’s fiscal Q2 2024 earnings report released on Aug. 1.

And the gaming platform attracts players of many ages. In fiscal year 2023, Roblox counted 68.4 million daily active users, a majority of them younger than 25. Here’s the breakdown by age:

  • Under 9 years old: 21%
  • 9 – 12 years old: 21%
  • 13 – 16 years old: 16%
  • 17 – 24 years old: 23%  
  • 25+ years old: 18%
  • Unknown: 1%

It was the second-most popular PC game by monthly active users, behind Minecraft, as of July, according to data from Newzoo, a gaming market research firm, and the fifth-most popular game by monthly average users on PlayStation and Xbox in 2023.

Overall, the global games market is expected to generate around $187.7 billion in revenue in 2024, with PC gaming revenue expected to account for a little over 20%, according to Newzoo.

DON’T MISS: Are you stressed about money? Take our new online course

However, gamers are spending less and less time playing.

Average quarterly playtime decreased by 26% between the first quarter of 2021 and the last quarter of 2023 as the Covid-19 pandemic era lockdowns lifted globally and players opted for other forms of entertainment, Newzoo reports.

That being said, Roblox players spent 17.4 billion hours on the platform during its second quarter of 2024 — a 24% increase compared with the same time period last year, per Roblox’s Q2 2024 earnings report.

“The dynamic Roblox content ecosystem is unique and our platform continues to attract users of all ages from across the globe,” David Baszucki, founder and CEO of Roblox, said in the earnings report. “Going forward, we will continue to invest in our core platform to help our creator community build better and safer experiences and reach more people.”

How much you would have if you invested $1,000 in Roblox

The investing strategy most financial experts advise

I make $73,000 a year in America's fastest-growing job

Source link

Denial of responsibility! NewsConcerns is an automatic aggregator of the all world’s media. In each content, the hyperlink to the primary source is specified. All trademarks belong to their rightful owners, all materials to their authors. If you are the owner of the content and do not want us to publish your materials, please contact us by email – [email protected]. The content will be deleted within 24 hours.

Leave a Comment